Syndicate Game

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Syndicate ist eine Reihe von Science-Fiction-Videospielen, die vom britischen Entwickler Bullfrog Productions erstellt und von Electronic Arts veröffentlicht wurden. Es gibt zwei Haupttitel: Syndicate und Syndicate Wars, beide isometrische. Syndicate [ˈsɪndɪkət] ist ein Computerspiel des Spieleentwicklers Bullfrog Productions und erschien die Erweiterung Syndicate: American Revolt und führt den Spieler Syndicate Wars erschien für Windows 95 und PlayStation. der Verkaufskette Game, durch die Syndicate an Reichweite verloren habe. Syndicate ist die Neuinterpretation des SpielereihenKlassikers aus dem Jahre - ein unvergleichlicher Action-Shooter, angesiedelt in einer nicht allzu. Einen Großkonzern führen, nach der Weltherrschaft greifen, die Konkurrenz mit schmutzigen Tricks ins Abseits manövrieren und das alles bei nur 15 Minuten. Erfahre mehr über das neue Assassin's Creed® Syndicate. Entdecke mehr über Jacob, seine Zwillingsschwester Evie und das Leben im.

Syndicate Game

Syndicate ist die Neuinterpretation des SpielereihenKlassikers aus dem Jahre - ein unvergleichlicher Action-Shooter, angesiedelt in einer nicht allzu. Einen Großkonzern führen, nach der Weltherrschaft greifen, die Konkurrenz mit schmutzigen Tricks ins Abseits manövrieren und das alles bei nur 15 Minuten. Epic Games schenkt Nutzern seines PC-Stores das Action-Spiel "Assassin's Creed Syndicate". Um Uplay kommt man aber nicht herum. Assassin's Creed: Underworld: Roman zum Game Syndicate eBook: Bowden, Oliver: science-planet.be: Kindle-Shop. Assassin's Creed Syndicate - Special Edition - [PlayStation 4]. USK-Einstufung: USK ab 16 freigegeben | von Ubisoft. 4,6 von 5. Epic Games schenkt Nutzern seines PC-Stores das Action-Spiel "Assassin's Creed Syndicate". Um Uplay kommt man aber nicht herum.

Syndicate Game - Mehr zum Thema

Der Spieler konnte spazierende Zivilisten gedanklich manipulieren oder futuristische Fahrzeuge stehlen. Spielinfo London, Die Engine ist eine sehr stark veränderte Version von Dungeon Keeper. United Industries Corporation - Der Wirtschaftsboss -. Systemvor- aussetzungen. Vereine die Unterwelt und führe sie in diesem emotionalen Abenteuer voller Action, Intrigen und brutalen Kämpfen gegen die Korruption ins Feld, die London im Würgegriff hält. Dezember wurde die Version 0. The original game and expansion pack were re-released together in as Syndicate Plus. Ricochet Kills 2 Flash. Raked 3 by Brian-Beaton. By using this website, you consent to the Privacy Policy and Cookie Policy. Help us improve. Bitcoin Miner Mieten disliked the game's protagonist, who he thought was bland, making him difficult for players to relate to. Add Geld Verdienen Online Trading game to your web page Share on Thai Paradies Add this game to your web page Sindicate.

Over-taxed territories may revolt, resulting in the loss of that territory and requiring the replay of that mission.

The player begins the game with pistols , progressing through increasingly destructive weaponry that includes Uzis , miniguns , flamethrowers, sniper rifles, time bombs, lasers and the destructive Gauss gun.

The backstory of Syndicate is contained in the manual, instead of the game itself. One such "megacorp", named EuroCorp, invented the "CHIP", a device inserted into the neck which alters a person's perception of the outside world, numbing their senses to the misery and squalor around them.

It also opened the user to suggestion and manipulation by the megacorps. Before long the megacorps became corrupt crime Syndicates, fighting amongst each other for monopoly over CHIP manufacturing and control over populations.

The game puts the player in charge of a self-named corporation in a near-future cyberpunk -style world in the year The teams of up to four cyborg agents - who according to the game's intro cutscene, are ordinary civilians who have been captured, cybernetically enhanced and reprogrammed.

The agents are used in a series of missions, which include assassinations, infiltration, theft and "persuasion" using a device called a Persuadertron to capture individuals of importance, or hordes of civilians, police and others to act as cannon fodder.

New agents can also be Persuaded and added to your roster, to replace those who have been injured or killed. Losing all your agents results in a Game Over screen, as your corporation sets your control airship to self destruct and crash.

During the course of the game, the player establishes worldwide dominance with their established syndicate, one territory at a time, while engaging and eliminating rival syndicates such as The Tao, Sphinx Inc.

The finale sees the squad eliminating wave upon wave of enemy agents on the Atlantic Accelerator research station: victory declares the dawn of a new Empire across the Earth.

The game appeared in on the Amiga and PC DOS computers and was subsequently ported across to a wide variety of other formats. The DOS version used the standard x color resolution Mode 13h just for the planning and main menus, with the tactical simulation part rendered at x with only 16 colors.

The higher resolution permitted finer detail in the graphics and allowed for the illusion that more than 16 colors were used by means of dithering. A separate version was made for the simpler, bit consoles, as the hardware could not support the complexity of the original game.

An expansion pack named, Syndicate: American Revolt , was subsequently released in Computer Gaming World criticized the lack of multiplayer, random research, poor AI, and repetitive missions.

The magazine concluded that " Syndicate is a polished and significant effort" that would appeal to fans of other Bullfrog games but "doesn't quite offer the staying power of its predecessors".

But it's a ball to play. GamePro described the Genesis version as a "clumsy translation", remarking that targeting and maneuvering are much more difficult with gamepad button combinations, and that the graphics aren't clear enough for the player to make out essential details.

The four reviewers of Electronic Gaming Monthly concurred that the Jaguar version was the best home console version of the game to date, but still clearly inferior to the PC version.

They especially criticized the use of the Jaguar controller's number pad, saying it made the controls needlessly complicated.

Next Generation also published a positive review for the 3DO version, with the reviewer commenting, "There's been a version of this for nearly every system, and it has to be said this one takes a close second behind that found on PC.

Otherwise, it's exactly the same. GamePro gave the SNES version an overall positive review based on the depth of the gameplay, calling it "a thinking man's shoot-em-up game.

Next Generation reviewed the Macintosh version of the game, and stated that "players who enjoy being the Greedy, Amoral, Corporate Bastard are in for a satisfying depraved chunk of murder.

In , Computer Gaming World ranked it as the 67th best PC game of all time, stating that "it was just fun to mow down civilians in this strategic action game of futuristic gang warfare.

The editors hailed it as "slick, addictive, and one-of-a-kind gaming. Unlike the original series of games, Syndicate is a first-person shooter set in Players assume control of Miles Kilo, an augmented agent working for EuroCorp in a corrupted, deceitful world in which corporations compete with each other for power.

Miles has a "DART-6" chip that grants him hacking and "breaching" abilities. Some enemies also have this type of chip, and Miles can interact with them.

They have access to three options; "Backfire" that causes enemies' weapons to malfunction and backfire, stunning them; "Suicide" that causes enemies to kill themselves; and "Persuade" that leads enemies to defect to the player's side before committing suicide.

The breaching mechanic has a time limit and must be recharged before another activation. The game does not have a competitive multiplayer mode, but it has a cooperative multiplayer mode that pits four players together [14] to complete a nine-mission campaign based on the campaign of the original Syndicate games.

The breaching mechanic is also present in the mode for defensive and offensive purposes. For instance, they can hack into a turret to disable its armor or heal team-mates using this mechanic.

In , the mega-corporation EuroCorp is created by a merger between the world's largest corporations. In , EuroCorp releases the DART chip, a neural implant that allows users to access the dataverse , making most electronic devices obsolete.

As a result of the DART chip, the world is no longer ruled by national governments but by mega-corporations known as "Syndicates". However, only half of the world's population embrace the chip; the "unchipped" are abandoned and denied the benefits afforded by their chipped counterparts.

Corporate espionage and corporate warfare for dominance between syndicates becomes the norm, resulting in the creation of "agents"—bio-engineered enforcers augmented by a militarized version of the chip who protect the interests of their corporate masters.

Kilo retrieves Chang's chip and learns from an encrypted conversation that Lily has been sharing information about the DART 6 chip with him.

Although shocked by Lily's betrayal, Denham decides to have Kilo and Merit keep Lily under surveillance because she is too valuable to eliminate.

As they observe her in her apartment, Lily has an argument with a person named Kris before she is suddenly kidnapped by the syndicate Cayman-Global.

Kilo fights off the Cayman-Global forces and follows Lily's abductors to their floating base in the Atlantic Ocean. Kilo kills a major Cayman-Global agent and rescues Lily, and they learn the syndicate is preparing a war against EuroCorp.

After his chips regain function, Kilo is given orders to either capture or kill Lily. After fighting off subverters, Kilo learns their leader Kris—Lily's ex-boyfriend and colleague—is responsible for instigating a war between the syndicates.

Kris reveals he started the war so he could hack into the dataverse and kill the syndicates and their chipped populations as punishment for abandoning the unchipped.

Lily, who wants to find a peaceful solution and make the syndicates care about the unchipped, opposes the idea.

Kilo fights Kris, who attempts to suicide bomb him but kills himself instead. Kilo apprehends Lily; he can either kill her or release her. Lily is captured and a barely-alive Kilo is retrieved.

Kilo begins to remember his secret past: he learns that Denham led a EuroCorp team to kill his parents and abduct him as a baby because he has genes ideal for becoming an agent.

Kilo escapes from his restraints and rescues Lily, who tells Kilo that like him, all of EuroCorp's agents were abducted as children and their memories were modified so they would remain loyal to EuroCorp.

At the top of the tower, he is forced to fight Merit and two other agents, who are under Denham's orders to kill him.

Kilo defeats the agents, and overpowers and kills Merit. Kilo then heads towards Denham's office but finds Denham has activated his kill switch, which starts to affect Kilo's movements.

Weakened, Kilo confronts Denham, who justifies abducting him as a child. Kilo manages to fight against the kill-switch order and corners Denham, who lets himself fall over a ledge to his death.

As the game ends, EuroCorp lies in ruins and Lily gives Kilo a pistol, telling him that he is free from anyone's control.

The original version of Syndicate is a tactical shooter developed by Bullfrog Productions and produced by Peter Molyneux in Electronic Arts had wanted to make a new Syndicate game for several years but had not found an opportunity to do so.

They hoped to bring new elements and drastically altered gameplay concepts that would suit the franchise's universe.

They eventually partnered with Starbreeze, which they recognized as an excellent studio for making first-person video games with distinctive styling.

During the first stage of development, the game had no co-operative multiplayer mode; it focused on the story instead of the cyberpunk element.

A year after development began, the game was sent for reworking because the studio thought they had not captured the essence of the Syndicate series.

The internal reception of the co-op prototype was positive; testers said it fit with the canonical fiction of the franchise.

The development team hoped the new title would appeal to both newcomers and fans of the series, [27] be accessible and introduce the franchise to a broader audience.

They assumed most players would not have played the original Syndicate games. The team also considered that because of the change in audience tastes and the introduction of new video game platforms, altering the game's perspective to first-person was a correct decision.

The team aimed to replicate the playing experience and difficulty of the extant Syndicate. Starbreeze considered the difficulty of the first game to be part of the franchise's legacy and was worth preserving; they hoped the new game would be challenging enough for players without being frustrating.

They introduced a rarely scripted artificial intelligence AI into the game. The game was designed to have a sense of unpredictability so it can be played without confining the player to rules.

To achieve this, the company added the breaching system, which adds more varieties of combat and gives players more choices when dealing with the artificial intelligence.

Because the new game is set within a well-established franchise, Starbreeze tried to retain the essence of the world and rebuild these elements.

He preserved the original's dystopian setting and theme, and hoped to use these elements to build a powerful story. Morgan traveled to Sweden to meet Starbreeze's game designers to ensure the game's story would not contradict its overall design.

The team's goal was to make the game different from contemporaneous first-person shooters. The team ensured the game had its own style that would differentiate itself from other games.

This was achieved by using a "split-world aspect", which divided the game's into two areas, each with a different artstyle.

The team added details and aesthetics to the game's three syndicates in the upper zone so they would easily be recognized and be different from each another.

The team took ideas for this area from Mirror's Edge. In addition, the split-world concept applies to the gameplay. The Downzone enemies tend to be more aggressive and anti-agents, and some gameplay segments such as the breaching system are inapplicable in such areas.

They enforce their will through the ultimate human weapons: genetically engineered Agents who subvert and destroy their enemies with the latest in hard-hitting weaponry.

Now, step into a re-imagined version of the video game Syndicate available as a download for your PC. The world — brainchild of science fiction author Richard Morgan — is a completely detailed vision of the future brought to life on the computer.

Take control of an arsenal of futuristic weapons and gear, boosting your already potent physical abilities. Target your enemies for destruction and watch their Syndicates collapse beneath your carefully engineered mayhem.

Syndicate provides online co-op options with up to three additional players. Take command of an entire organization and hunt down your enemies with fellow players at your side.

Use enhanced playback functions to engage the action in slow motion, peer through in-game walls and obstacles, and add new weapons and armor to your arsenal as you take down rival Syndicates.

The game also includes nine scenarios from the game, updated for the PC and bursting with action. Fight a new war with new rules and witness the rebirth of a video game classic.

Syndicate Game Video

Syndicate Retrospective Review - Gggmanlives

Syndicate Game syndicate Screenshot

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